#ifndef __SOCKETIOMANAGERSELECTPS3_H__
#define __SOCKETIOMANAGERSELECTPS3_H__

#pragma once

// PS3 now has its own implementation of socket manager due to differences in the way error codes etc are mapped.
#include "Config.h"

#if defined(PS3) && (!PS3_USES_OLD_SELECT)
#define HAS_SOCKETIOMANAGER_SELECT_PS3
#endif






























































































































#endif
